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The source code for famed arcade bastard Defender has been posted to Github | PC Gamer - rodriguezforling

The source code for famed arcade bastard Defender has been posted to Github

The arcade game Defender.
(Image credit: Williams)

Defender is an arcade classic and one of the almost successful titles from what is in real time called the golden age of the arcades. Released in 1980, it was the first videogame co-designed by Eugene Jarvis and he was one of a team up of 4 coders that improved it for the pinball company Williams (pursuit the success of Space Invaders, information technology wanted to get into the arcade market).

You could tell that Guardian was made away pinball designers, in the main because IT was in no time, and really difficult. Jarvis is a designer of genius but atomic number 2 was also used to scheming products where a high level of player skill and a desire for mastery could be taken for granted. His games never lost this choice, even though they somewhat softened complete time: Robotron 2084 was still insanely awkward, while NARC and Smash TV gobbled up your lives like nobody's business.

Anyway: the rootage code for Withstander has now been posted to Github. This is the code for the 'Red Tag' version of the game, one of four versions distributed to arcades, and comes with some humourous notes on assembly from Mr Jarvis himself (or 'Dr J').

TO ASSEMBLE THE Guardian MESS

RASM PHR2,DEFA2,DEFB2,AMODE0;-X (Other CREF SYMBOL OVERFLOW)

RASM PHR2,SAMEXPA7

RASM PHR2,DEFA2,DEFB2

TO GET THE DIAGS, Sir Ernst Boris Chain ALL.CF

LOAD Information technology ALL AND THEN PRAY IT Whole shebang

(NOTE: BEWARE OF ORDER OF LOADING

       LOOK OUT FOR THE SELECTED BLOCK SHIT

DR J. 1/21/81

The arcade game Defender.

(Icon credit: Tennessee Williams)

Retired software engineer James Cuff has been dig through the code, and saved some interesting remnants of Williams' pinball heritage, with entries for a ball timer and the number of balls played (there are course No balls in Defender).

See Thomas More

Cuff as wel found some humorous notes-to-self in what looks like the code for the game's 'attract' style (the present that colonnade machines play to entice players). First it's 'Time to enlarge the foe' then a line later 'Magnify the bastard', before 'Move to the man'. Some element of it was 'For Eugene', ahead the machine has to 'Make it faster' past 'Pose it back'.

I popped a line to Eugene Jarvis' current company to see what he thought about all this, and will update with any response. His name may not be familiar to younger readers, but this guy cable is one of the greats of the arcade even if, every bit he admitted in this old interview with Gamasutra, "I'm always trying to twinned the success of Defender. It's ilk I'm kind of doomed to never have that level of success again, and I keep dreaming."

He's probably a fan, though. "I ever think that MAME has been a wondrous thing, too, in preserving the heritage of games. Graphics have moved on and gameplay has moved on, simply it's fun to see and play [old games] and insure the history of the business enterprise. IT's a history lesson that's great amusement in its own right."

Source: https://www.pcgamer.com/the-source-code-for-famed-arcade-bastard-defender-has-been-posted-to-github/

Posted by: rodriguezforling.blogspot.com

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